![]() The release this is the only thing i've really noticed. " I'm also curious as to the difference in each level of inmate."įrom what I have seen they don't seem any more or less problematic if they are happy. Or prisoner hatred and abuse of different inmates based on their crimes or just because.Īlso, have you used the bookshelf yet? I think that's one item I have never placed lol. Or you get different factions of prisoners and you have to be careful or the prisoners will attack and kill the other factions. Maybe a mafia breakout where a bunch of "guests" come in armed with weapons. Like there could be an organized breakout attempt or they try to overthrow the prison and take control. It would be neat if later they add "disasters" like other Sim games have had and other random events. This game is developed really well and I'm excited to see what they keep doing with it. Will be fun to at some point get a large prison (on the larger map) and have different cell blocks for min, normal, high risk and see there's a noticeable difference. But I bet they are also more inclined to create problems in the prison (steal, attempt to escape, attack, riot). And it does seem like the sentences for normal risk are longer, which leads to less releases. You get $100 for a minimum and normal security inmate a day, haven't had high risk yet. I'm also curious as to the difference in each level of inmate. Then I saw you use regular doors for many things so I've tried that on most doors except offices (staff doors). There's still stuff I'm not sure on.like when should each type of door be used? I was using cell doors and large cell doors on a lot of places, but realized that bogs things down waiting for the guard to come unlock the door all the time. I hired 4 maintenance crew with like 12 hours before inmates showed up and I didn't have the budget to keep that much staff around. I had the prison closed for 3 days while constructing it and it got SUPER dirty everywhere. For some reason in my old prison, no one would work as cleaners.was weird, but luckily they do here. The free time slots work great - it keeps them all pretty happy during the day. Everyone stays happy.the nightly shakedowns are super awesome.(I loaded my older file first and did a shakedown on there.wow, I found SO much stuff lol including so many tunnels! I found a tunnel that ran 15 spaces long.crazy). Spent my initial $90k on the prison and upgrades, and now I've got 27/28 prisoners and 3 workshop tables and saws. So I started my new one last night, took me from about 11 to 1:45 to get to a good point. SO finally I dumped the crates of the 2 items and it finally recharged me $2k to build new items. ![]() But I had it que'd to replace them next door and it never happened. So I made a new enclosure and dissembled the worktable and saw, but then it sat in que to be moved to storage and never got moved. ![]() No one would work in the workshop though. Well, I made 1 enclosure and split it 50/50 by workshop and laundry. Had a weird bug where my workers wouldn't build the workshop equipment. I'm barely making money in mine so can't expand. I bought a TV for each of my cells (I only have like 20ish) but not sure if that helped me much. Like Sleep from 10-6, shower, eat, work, eat, yard, freetime, eat, sleep.and I like the way you laid it out there. The shakedowns was a good lesson and also the time management. Dang, I learned some nice tips for my prison. ![]()
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